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Developer Commentary and Summer Fling

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Developer Commentary

A while ago Cordovan and developer Knockback did a Developer Commentary on the quest The Snitch. I personally loved it. I liked learning about some of the back grounds stuff that I’ve noticed in quests. I’m one of those people that like to go slow through quests the first few times I do it to see if I can pick up on those things. A lot of times I’ll solo it on casual and not finish or do it over-level (to preserve bravery bonus) so I don’t have to worry about the group zooming ahead of me.

In the video they mention about the letter optional in The Snitch where you are supposed to retrieve, if I remember this properly, a “love” letter for an NPC that if you read it before you turn it in it turns out to be a death threat. When I first read that, years ago, I was reminded of all the table top games I’ve run. That is something that if I was the DM I’d throw right in to add flavor.

My only critique might be that next they find a group from the start that wants to go through the quest a bit slower. Although they did go through it multiple times and subsequent runs were slower.

Summer Fling

I’ve been following Summer Fling since episode 3 and I’ve been quite enjoying it. I really like how if they die they shame each other in a fun way. Makes for some good entertainment. In this particular video a bug was witnessed right away. When Cordovan tried to turn in collectibles to get a blue augment the collectibles were consumed but no augment was received. I think it would have been funny if he put in a ticket for an admin.

For the longest time I’ve been interested in Argonnessen’s Mortal Voyage Guild’s style play where you can only use only use the items and weapons you loot but I’ve not been a fan of deleting your character after a death. I’d imagine that it’d be too frustrating for me. I think what Summer Fling does is a happy middle ground that I would enjoy. When I TR I almost do that anyway. I level pretty quickly even on third life so I find that it slows me down to constantly go to the crafting hall to craft new gear or to scour the AH (and most of the time find nothing). I’m also pretty starved for inventory space so I tend not to save non named items from previous lives. I find that through years of experience that I can play pretty well undergeared and I don’t have to really gear myself until I can equip my old greensteel. It’s pretty funny how much more powerful I get between levels 10 and 11. To kinda challenge myself in a “permadeath” style I like to loot the Smoldering Cudgel from Ghost of a Chance and see how long I can keep it. It’s not quite permadeath but if I still have it in my inventory I know I haven’t died yet.

If you enjoy seeing behind the scenes stuff take a look at the developer commentary and if you like watching a fun group play some DDO watch the Summer Fling. Both are pretty long but worth a viewing.


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